Session 06 - Krazadur's Hideaway
The party runs away from the stitch that they went through to escape The Endless Wilds. After losing their tail, they discover [[Krazadur's Hideaway]] en route to Lephtie, and the treasure's within.
The party runs away from the stitch that they went through to escape The Endless Wilds. After losing their tail, they discover [[Krazadur's Hideaway]] en route to Lephtie, and the treasure's within.
The Party advances towards Project Ironclaw Main Base. They battle their way through the stitch, and manage to commandeer a ship heading back to The Tattered Reach.
In the wake of a nearly catastrophic battle The Party discovers Acquisition Facility 3, and they get one termite-flight closer to escaping The Endless Wilds.
The Party awakes in The Endless Wilds where they must treat with the termites of Kalva Kuras to earn the colony's aid in their return to The Tattered Reach.
Having landed on the safehouse in the eye of the psychic storm, the party take a brief rest... before an all consuming rift conjured by the remains of the Pierced Eye threatens to engulf the safehouse. The party ventures into the psychic storm to stop the ritual, but aren't able to escape before a whirlpool takes them to another world.
Mission Report 1, documenting the retrieval of a number of prisoners from the Pierced Eye Warehouse.
Two bands of two mercenaries complete a job for the mysterious Potts. Neither group knows that Potts has hired another group as backup... until they meet in the field!